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Vampire the masquerade bloodlines ocean house
Vampire the masquerade bloodlines ocean house











vampire the masquerade bloodlines ocean house

I'm screen-grabbing to avoid actually going in there. So, without fully intending to, I found myself staring up at the foreboding silhouette of the Ocean House Hotel. Split into a series of hubs, each a different region of the City of Angels, Bloodlines follows your fledgling vampire's rise up the undead food chain - and isn't afraid to tackle some serious issues along the way. A seedy, present-day take on the Deus Ex formula, it bristles with life and character, particularly during the opening half. That they've felt it important enough to spend years tweaking code and (for want of a better word) revamping animations says a lot for the inspirational quality of the game itself.Īnd, really, it is inspiring. Bloodlines' fans are admirably dedicated. I also came armed with an abundance of community fixes. This time around, I knew it would be broken, removing much of that crushing disappointment. Returning with this knowledge does it some favours. In many others, it simply wasn't good enough. In many ways, Bloodlines was the greatest game in the world. When a texture flickers on and off in front of you, or the game crashes you back to the painful reality of your hideously cluttered desktop. Or gets shot, only to fall and cry out in pain three seconds later. Real, that is, except when an NPC hovers across the room eight inches above the ground. Despite the ageing visuals, the places and people of this gritty, gothic Los Angeles are frighteningly real. The world of Bloodlines is so arresting, so marvellously cohesive, that it's difficult not to be entirely taken in. I love the sunshine, and I've rather a taste for garlic, so I've decided I'm probably not a vampire.













Vampire the masquerade bloodlines ocean house